![]() ![]() ![]() In particular, the focus is the difference between defining, or reducing, a phenomenon to its essential traits as opposed to defining it on the basis of the process that has generated it (see for discussions Latour, 19 Lash, 2002 DeLanda, 20). In this paper we ask the question, how can we define cheating in Massive Multiplayer Online Role-Playing Games (MMORPGs)? It is important to clarify immediately that what is at stake here is the way we study the phenomenon of cheating, how we conceptualise it and how we research it in MMORPGs. Stefano De Paoli, National University of Ireland MaynoothĪphra Kerr, National University of Ireland Maynooth
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